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Deep Shit

Deep Shit published on 1 Comment on Deep Shit

Realism is a funny thing. Sometimes you’re working out planet-wide climate systems for a one-panel shot before spending the rest of the chapter in one town on the surface, but sometimes you’re making a watch shine with the light of a thousand suns just because the audience needs to see what’s going on.

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Character evolution

Character evolution published on No Comments on Character evolution

In honor of Ayuri turning 2, I figured I'd do a quick comparison of how the character designs and art style have changed.

As a bonus, I've included some concept art I did the first time I was going to start up the comic, in 2014. I'm not sure Nal and Nilje really count as the same character, but whatever. They're both the Ayuri's mechanic.


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